Trap
NormalDice Roll Battle
Archetype:
Dice
View:
4348
When an opponent's monster declares an attack: Target 1 "Speedroid" monster in your Graveyard; banish both it and 1 "Speedroid" Tuner monster in your hand, and if you do, Special Summon from your Extra Deck, 1 Synchro Monster whose Level equals the total original Levels of those 2 monsters. During your opponent's Battle Step: You can banish this card from your Graveyard, then target 1 face-up Attack Position Synchro Monster on each side of the field; make that face-up Attack Position monster your opponent controls attack that monster you control, and perform damage calculation.
Dice Roll Battle — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 47 · Deck: 46.66 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Board breaker
Why it scores here
The card's main value is its first effect: it converts two Speedroid cards (one in the Graveyard, one Tuner in hand) into one Synchro from the Extra Deck, so the card is a Synchro engine that works in a Speedroid shell. Its second effect is a Graveyard-activated battle-step trick that needs Synchro monsters on both sides of the field, so it is situational. High deck presence (19 of 19 decks) confirms the card is live in its home archetype, but it does not show a strong standalone power level. No combo stats are supplied, so the combo score rests on card text and deck partners, not observed boards.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 52 | Needs a Speedroid in the Graveyard and a Speedroid Tuner in hand, which the text states; it is in all 19 sampled decks with Speedroid partners near 100%, but the access route is conditional (inferred from text, observed in decks). |
| Combo & Conversion | 58 | Two cards become one Synchro whose Level matches the two originals, a real but modest board gain; no recorded combo boards, so this is text-only inference (inferred). |
| Resource Economy | 35 | Banishes two cards to add one Synchro, a net card loss with no draw or refuel; the Graveyard effect costs the card itself (verified from text). |
| Effect & Interaction | 45 | The battle-step effect forces an opposing Attack Position Synchro to attack one of yours, which is situational and needs Synchros on both sides (verified from text). |
| Material Utility | 20 | The card is not a material body; its banished Tuner and Speedroid are spent as costs, so material value is low (inferred from text). |
| Resilience & Flexibility | 45 | The Graveyard-activated effect gives some recovery from the Graveyard, but the first effect is single-use and depends on the Graveyard and hand state (inferred from text). |
| Deck-Building Efficiency | 45 | Typically run as one copy (average 1.21 per deck, 16 of 19 decks at 1 copy), but it only works in a Speedroid-leaning list, a mild restriction (observed in decks, inferred restriction). |
Calculation
Weight profile: 0.7 Starter/Combo enabler + 0.3 Board breaker. Intrinsic ≈ 47, Deck ≈ 46.66, Meta = provisional. Modifiers: Archetype-locked restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts two Speedroid cards into one Synchro, a real board gain from a common Speedroid setup
- Live in 19 of 19 sampled decks, with Speedroid partners near 100%
- Second effect gives a Graveyard-activated battle-step option that works without a hand card
Weaknesses
- Conditional access: needs a Speedroid in the Graveyard and a Speedroid Tuner in hand
- Net card loss on the first effect with no draw or refuel
- Battle-step effect needs Synchro monsters on both sides, so it is situational
- Low material value: the card is spent as a cost rather than used as a body
Counters / choke points
- No opposing counter data is supplied; interaction cannot be measured from the evidence (data gap)
Best use
Synchro engine for the Speedroid line, plus a battle-step option in the Graveyard. Decks: Speedroid (Synchro-leaning builds). Suggested copies: 1.
Evidence & gaps
- Verified: The card text lists both effects, with their costs and targets; Live in 19 of 19 sampled decks, with the partner stats listed above; Banish costs and the Synchro Level rule come from the card text
- Observed: Average copies per deck 1.21, with 16 of 19 decks at one copy; Speedroid archetype is the dominant home (9 of 19 decks), with the partner list above
- Inferred: Accessibility is conditional, as the Graveyard and hand requirements are real but no combo stats show how often they are met; Battle-step effect is situational and depends on Synchros on both sides; Material value is low because the card is spent as a cost
- Data gaps: No combos supplied: combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard): archetype inclusion is inferred from the 19-deck sample only No banlist token: assumed 3 copies (unlimited) card.archetype reads 'Dice' while the text and every deck point to Speedroid; the archetype field should be checked against the text Opposing interaction and counters are not supported by any evidence






